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ScreenCraft: Automating App Store Screenshot Generation

Building a high-fidelity web canvas designer with serverless asset generation.

Asset Gen Time
< 5 min
Marketplace Sizes
12
Languages Localized
15+
Mockup Templates
30+

Project Profile

Profile
Internal Utility / SaaS
Studio Role
Full-Stack Web Engineering, UI/UX Design
Timeline
6 Weeks

Technologies

React 19TypeScriptViteThree.jsDnD Kithtml-to-imageJSZipStripeCloudflare Pages
QA VERIFIED DEPLOY

This project features automated end-to-end regression runs checking auth flows, payment syncs, and telemetry channels prior to production release.

01 / The Challenge

Mobile developers waste hours formatting screenshots, localizing titles, and exporting files at specific dimensions for the App Store and Google Play.

02 / Our Solution

We built a web canvas editor using React 19, DnD Kit, and Three.js. It loads app screenshots into device mockups, translates titles via AI, and generates high-fidelity raster downloads directly on the client using html-to-image.

03 / System Outcome

ScreenCraft shortened the app store asset generation cycle from hours to 5 minutes, and is used internally to ship all Udalov Labs apps.

System Architecture & Data Flow

React Canvas Workspace
──►
Three.js Mockup Renderer
──►
AI Localization Engine
──►
html-to-image (Raster Export)

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